Saturday, January 3, 2015


Here is the map for the 1st dungeon.  Created using the generator found here http://zak965.it/2HW/DungeonCrawl/DungeonGenerator.html.  Great tool to randomly generate the dungeon for you.   A PDF of the map with descriptions is also generated.    The PDF has a key to each room/corridor.  The numbering system on the map does not correspond to what is on the PDF.  However it gives you the description of the entry point (E) and then the number key on the PDF tells you what room/corridor is next.  Once I figured it out it is pretty neat as it reminds me of the old "create your own adventure" books where if you did "Action A" go to page XXX or if you did "Action B" you go to page YYY.


The Ruined Watchtower - A Two Hour Dungeon Crawl Adventure Pt 1

"Lucien" Flavius Fireweaver said,"it's getting dark and this cold rain is getting to me.  We need to find someplace to take shelter for the night."
"I heartily agree" chimed in Leod as the dwarf shook water from his beard. "The rain will make my armor smell."
"Even more than it does now?" piped in Kassie from inside her rain darkened cloak.
"Careful there lassie.  Remember who patched you up when you got that last wee scratch."
"Sire, I know there is a ruined watchtower just a ways up the road on that rocky outcropping there." said Kalten, the large man in chainmail. "At one time it commanded quite a view over the valley."
"Then lead us there, my faithful squire." Replied Sir Lucien. "We will need to rest so we can continue our journey to the Brethren Chapter House near the Altengard border. If the weather holds we should be there the day after tomorrow."

The party soon reached the ruined watchtower and entered through the broken door.  Scattered about on the floor were bits of gnawed bone, rusty pieces of armor and a few broken weapons.  Water ran down the inner walls where the tower's roof was missing.

"Hey Kalten, what a wonderful place you picked. No nice road side inn for us.  Next time I get to pick the arrangements." quipped Kassie as she poked through the debris in the tower. In a quieter voice she continued "Hey guys, I don't think we're alone.  There's stairs leading down back here and I see faint light coming from there. And a stench greater than Leod's coming from down there."

"Let's go check it out" said Lucien. "Kassie your with me up front, just in case there are any traps.  Kalten and Flavius behind us. Flavius give us some light.  Leod, you have rear guard.  Steady now." 

Slowly and quietly the party descends the stairs....

Friday, December 26, 2014

Holiday Greetings and Gaming!

A few months back I purchased Two Hour Dungeon Crawl from Two Hour Wargames.  A unique system for solo-play "Old School" dungeon delving!  After reading through the game I had great ideas for different groups.  Unfortunately I have not had time to actually do some gaming.  Now with the holiday season here I might find some time to get some solo gaming in.
The Paladin Lucien













My first group to try:

(Star) Sir Lucian - Rep 5 Human Paladin, AC 6 armed with a sword and shield.   Attributes: Martyr and Resolute.

(Grunt) Flavius Fireweaver - Rep 5 Human Caster, AC 2 armed with a sword.  Attributes: Cast Spells and Resolute.

(Grunt) Squire Kalten - Rep 4 Human Soldier/Shooter(Rep3), AC 4, armed sword and bow.  Attributes: Duty, Marksman and Resolute (doubles rolls during generation resulted in a dual class).

(Grunt) Kassie the Quick - Rep 4 Elf Thief, AC 2, armed with 2 swords.  Attributes: Slippery and Secret Rooms/Doors.

(Grunt) Leod Goldbeard - Rep 4 Dwarf Healer (cleric), AC 4, armed with hammer (mace) and shield.  Attributes: Stout and Healing.

The first dungeon is controlled by a Rep 4 Ogre Warrior.  Reason for the party to enter the dungeon is to explore.



Saturday, April 19, 2014

Rafe Donovan - 17th Century Star for By Savvy and Steel (Two Hour Wargames)

I've had "By Savvy and Steel" for some time now.  Read through it a few times but never got around to starting a Star character for the game.   I recently re-read "The Three Musketeers" by Alexander Dumas.  This along with watching "Black Sails" on Starz has gotten me back into the mood for some swashbuckling adventures.  What I like about BSS is the "imagi-nation" of the fictional nation of Edenstein.  This, along with "And a Bottle of Rum" and the recent release of "Free Ports" now rounds out a (hopefully) ongoing campaign following my star character, Raphael "Rafe" Donovan.

Aaron Stack HeroClix figure
Rafe Donovan - Work In Progress

One of the things that has kept me from gaming this period has been my lack of swashbuckler and pirate figures.  Enter some cheap Heroclix figures that I picked up on-line at Miniature Market.  I was able to troll their Heroclix section and find some extremely inexpensive figures that I envisioned converting into swashbucklers and pirates.   So here is Rafe Donovan before he gets a make over.   I started with the Aaron Stack figure.    Not much of a swashbuckling figure you say?   I have to agree.

However, pop him off his base, attach to a 1" fender washer, cut off his mechanical attachment on his right arm, add a spare sword from the bit box and we have a start.   Still need to finish up the base and give him a touch up paint job.


Rafe is the third child of a gentleman from the North Central region.  His older brother, Gabriel,  has inherited the property in Saintsbury after his father's recent passing.  His older sister,  Lillie, has married and moved to Hawkesport in the Northwest Coast region.  On his 21st birthday Rafe asked Gabriel for his inheritance in order to make his way in the world.  After celebrating Christmas and New Years with his brother at the family estate, Rafe makes his way to Hawkesport to visit his sister.

Traveling from Saintbury to Hawkesport should not have been too dangerous.  However, having never been to Hawkesport before, Rafe turned off the main road to the ruined watch tower on the hill overlooking the city.  He stood admiring the view of the city and the harbor beyond.  The smell of the ocean, the sight of the ships anchored in the harbor and the sun setting on the ocean beyond stirred Rafe's blood like never before.   Then he heard the sound of boots on the broken gravel and a voice say "Only a fool comes up here alone.  And they say a fool and his money are soon parted"...

Game notes:  January 1625 - Rafe travels from North Central Edenstein to the Northwest Coast.  I rolled double 4s resulting in a Robbery.   Next time, the results of the robbery.




Sunday, August 12, 2012

CD terrain

Ok, so I've picked up a bunch of old CDs along the way.  The old AOL CDs, information sent to me at work for different topics, etc.   I've seen a lot of CD terrain posted on the internet and wanted to give it a try myself.  I also had some of the pink foam insulation used by others to carve into stones, walls, etc. So with a bit of free time (i.e. 30 minutes here and there over two weeks) I managed to come up with an idea for a magic stone circle for a place of power for Song of Blades and Heroes.  Part of the inspiration was because my wife found a used copy of Bernard Cornwell's "Stonehedge" novel.

  Here are some photos of the work in process.

CD, Cut foam and a marked up base.
hand carved runes


The standing stones

Painted Base

Almost Finished

HeroScape Elven Mage for scale

Another View for scale to show the runes

Elven Warband for Song of Blades and Heroes

I haven't had much time to actually get any gaming.  However I have had time here and there to read through Song of Blades and Heroes again.  I started working on an Elven Warband.   One of the miniatures I wanted to have was a tree man.  I had an old Mage Knight Oak Mage that I had picked up a while back and decided to convert. Here is a photo I found on line of the original miniature (forgot to take a before photo).  

I popped it off the base, glued to a 1 1/2" diameter metal washer and added some additional 'branches' to his back.  The branches were small twigs that I had picked up along the way to make trees.  The texture on the back allowed the twigs to be glued into the pits and fit nicely to look like they are growing out of his back.

I also repainted the figure adding highlights.  I also added some moss to the upper branches as well as textured the base.


This is Wandelenboom (Dutch for Walking Tree).   He is a young tree man who helps the elves defend the forest from the nasties who would come in and cut down his brothers and sisters who have yet to be awaken by the elven druids.  Since he is a young tree man I figured I would give him Q4, C3, Big, Forester, Tough, Slow.  This keeps Wandelenboom down to 47 points as he is a personality due to his Tough special rule.

Here are the after conversion of our young tree man.  Photos aren't that great as I didn't have enough lighting.

Thanks for reading.

Saturday, March 24, 2012

Chain Reaction -Swordplay!

Had a chance to get in a few games with John, a friend of mine yesterday.  Introduced him to Chain Reaction Swordplay! from Two Hour Wargames.  I tried to keep it simple but also showed him Warrior Heroes - Armies and Adventures and Rally Round The King.  He wanted to play a Beastman warband so we used the WHAA tables.  He created a Greater Beastman as his leader (named Grendel) and rolled three more Greater Beastmen, a Beastman and a Beastman Archer.   This was a pretty tough group.

To introduce him to the game we used the CR-Swordplay rules.  His first game was a patrol.  We rolled for terrain and had a pretty open board.  There was a hill and rough terrain where his band entered.  Since it was a patrol we rolled for PEF locations as well as the EAL (which came up 5!).   I chose the Northmen army to be the enemy.   As the beastmen came onto the board the PEFs began moving towards them.  As they resolved themselves I had two large main parties (C) and a small group.   The beastmen gained the advantage quickly and Grendel charged the one main group, quickly killing one of them.   My dice were cold and with the one kill that group failed the man down test as well as the group cohesion tests... and promptly routed from the table!

Grendel's other Greater Beastmen moved onto the other main group and an ensuing melee broke out with 6 Northmen going at it with two beastmen.  Melee resolved into an evenly matched event.  Next round Grendel charged into the melee and turned the tide for the beastmen.

The fight continued with a Greater Beastman going Out of Fight but the northmen suffered due to cold dice (I couldn't get more than one or two successes with 5 dice in melee).

The short end of the first battle, Grendel and the beastmen warband wiped out the balance of the northmen.  Granted, I forgot to roll the man down tests to see if they ran away.

That battle lasted about an hour including set up of terrain and the flipping back through the book.

So, we tried another game as a follow on.  Since Grendel and his followers had such an 'easy' time of the patrol we followed the campaign system in Swordplay! which led Grendel and his followers on a Raid - Attacker.  This table came with a bit more terrain with forest all along the entering table edge and along the one side.  Two buildings were located on the far side of the table.  PEF were rolled for and the first one was located in the area just in front of the beastmen.  They were resolved into a group of northmen of equal number.  Activation resolved that the beastmen would go first.  The second game proved to be the downfall of Grendel and his band as the dice reversed themselves.   Two of the Greater Beastmen fell Obviously Dead in the first round of melee.  Grendel and another Greater Beastman took out two northmen with an out of fight and obviously dead as well.  The one northman archer took out the minor beastman.

At this point Grendel and his remaining band withdrew from the field as there were two more PEFs to resolve and his warband consisted of himself, one Greater Beastman and a Beastman Archer (who was Rep 3 and couldn't hit anything).

Overall a fun afternoon while our wives were off at the flea market!  Unfortunately I forgot to take pictures...

Which now gives me a great idea for a solo campaign.  The Northmen now send out a party to hunt down the remaining Beastmen who are roaming the highlands and attacking lone homesteads.